I’ve been trying to figure out something creative to do with my Loki Tea blend from Cara McGee. I’ve seen such brilliant baking recipes that I knew I had to come up with something. I’m not very good at coming up with baking recipes but I was a bartender for 10 years. Plus I…
Okay, so Watson Vodka turned out beautifully – very similar to the tea flavor with vodka overtones! Added to the Three Continents Cocktail, it was a wonderful nutty addition to my Friday celebrations! In order to make some for yourself, here’s how:
i’m so tired of being The Mediator. can i just let them all build up their problems so they can all yell at each other? maybe then they’ll acknowledge that there’s a 4 big fucking elephants in the house. i might blow up from the inside if i don’t stop caring.
The goal goal isn’t to show you how to draw clothes. There’s too many styles. So this is to show you how clothes behave on the body. That way you can at least get the physics right and design whatever you want.
The Physics of Folds
Buckles, Snaps, and Laces
Weapons: Pistols and Revolvers
Clothing: The Physics of Folds
Step One: Draw A Basic Figure
When you first draw your character don’t worry about putting clothes on yet. Instead, make sure you have them fleshed out correctly. Here [they’ve] included lines to help [them] place the waistline, boots and sleeves but no details yet.
Step Two: Track The Motion
Clothes flow over the body like water. The folds on clothes are determined by kinetic force and gravity. Poly is twisting at the waistline and the part of her shirt that is tucked in is pinned in place but her chest and shoulders have rotated to the left (our left) and pulled the fabric along with them. What results are sweeping lines from the shoulders to the tuck point.
Her right leg is forward which pulls the fabric tight over her upper leg and creates a fabric flow in the direction of motion. Let’s see how this works.
Step Three: Go With The Flow
[They] now start to fill in the clothing based on the lines [they] discoverd on the last page. Notice the clothing is smooth and taught over areas that are bent or push against the fabric (her left knee, her left elbow, her chest, her right thigh). Fold lines radiate out and away from the bends. Other areas of clothes in a more relaxed state, succumb to gravity and fall in downwards.
Imagine small hoola hoops around your arms, waist, neck and legs. If you raise your arm, how does the hoola hoop hang? Which part of your arm is touching the hoola hoop? The part that touches would be were the clothing would outline your arm and the folds would radiate out and away from there.
Step Four: Clean Up
If you lept to the right wearing the hoola hoop. You would notice the hoop would touch our waist on the right side and hang towards the area you lept from to the left. When you landed the hoop would carry the force back to the right trying to continue in the direction you leapt towards. Clothes can be drawn in the same manner. They bunch up and hang in the opposite direction of the motion.
It’ll take some practice to get it to look right. Burne Hogarth has an exceptional book on this subject called “Dynamic Wrinkles and Drapery”
Buckles, Snaps, and Laces!
You would think the buckle is simple but most people represent it as a square box on a thick line. A little attention to detail will make your pics looks sharper. Draw the buckle as shown here with the strap overlapping the back end of the buckle and ticking into the loop.
Here’s a Quick Release buckle..used for military type characters. The strap is made of webbing instead of leather. The buckle is undone by pressing the tabs toward each other and pulling the ends apart.
Zippers are usually represented as a zig-zag if you are distanced from your character. but for close ups, try and make it like you see here. Each “tooth” is a small square with a circle on top of it..they interlock as shown here. It takes a little extra time but people notice the effort.
Snaps are pretty straight forward and you don’t really get to see the two halves together unless the jacket is open. Again, good for detail in a close up. Show the one docking end smaller and rounded on the lip.
Laces are often represented as criss cross lines. It looks better if you draw the laces as 3D objects rather than a quick line. Show them overlapping each other and passing through the eyelets. Also, since the laces are pulling toward each other there will be buckling in the material around the stress points. Notice how [they] curved the material around the eyelets to show that. The tongue of the shoe/boot should push through the criss cross a little bit to give the impression that the laces are cinched down on the shoe.
Weapons: Pistols and Revolvers
The Basic Pistol
The best way to draw a gun is to look at pictures of guns. These aer available on most major gun brand websites:
Beats getting the suspicious looks when buying a gun magazine.
Pistol: Basic Shapes
Break the gun down into basic shapes. The more you know about the mechanics of guns the better if your a detail freak. I like to just get by. The major parts of a pistol is the Slide, the Frame and the Grip (handle).
Pistol: The Guts
The handle should be wide and long enough to accomodate the clip. Pulling back on the slide pulls the first bullet out of the clip and into the chamber. When the trigger is squeezed, the firing pin (not shown) smacks the back of the bullet and sends the lead part flying down the barrel..the brass casing ejects out the top of the gun. The force of the bullet leaving slams the slide back and loads the next bullet into the chamber.
Pistol: The Aesthetics
Now that we now the basic shap and what components are needed to make a gun it’s time to pretty it up a little with some sleek lines. The Grey area is the basic shape we already had..the red sillouette is more or less the actual shape of a Glock26. Only reference material will help you here…after you get more comfortable with styles of pistols you can start getting creative with the lines…just look at Shirow’s Seburo sidearms!
Pistol: A Little Detail
Notice [they’ve] added a bevel to the slide and put the verticle grips on the rear of the slide. [they’ve] contoured the grip and made the trigger well a bit more comfortable. Again, reference material helps a lot. Build up a scrapbook of guns to whip out whenever your stuck.
Revolver: The Basic Shapes
The Revolvers has a few different parts than the Pistol. The most important difference is a Cylinder (shown in red) instead of a clip. The trigger ratchets the cylinder around to bring the next full chamber up to the barrel. Pulling back on the trigger also releases the (green) hammer.. depending on single or double action…don’t worry about it…and smacks the butt of the bullet and sends the lead flying down the barrel. Make sure the top of the barrel lines up with the top of the cylinder so the bullet can exit the gun safely.
There’s a few styles of revolver. Some have the cylinder flip out to the side. Some, like this one, pivot foward for quick loading (ala TRIGUN). You could take off the whole empty cylinder and slap another loaded one in there.
Have fun with it. [They] gave this one a laser sight under the barrel and a nice ergonomic grip so it doesn’t look like an old cowboy gun. There’s some really sweet “New Style” revolvers
Listerinezero has posted Chicken or Fish, a hilarious sequel to the wonderful Oysters and Champagne. Four thousand words of love and catering chaos. I was reading it on BART, grinning hugely and feeling extremely smug that my fandom provides me with such fabulous stories.
I read this earlier, it’s fantastic and hilarious. <3333
I’ve had a general idea what these things did but wasn’t completely sure what their specific functions were. I decided to sit down and figure it out, and I have thrown together a short reference guide for anyone who is confused about them. I know there are multiple translations…